The Witch Doctor is a ritualistic voodoo fighter. Hailing from the deep jungles of Sanctuary, the Witch Doctor practices his dark arts. Meditating to access the "Unformed Land" he calls upon the spirits of the past to strike fear and horror in his adversaries. He is even able to reanimate the dead in both human and inhuman bodies to command. Time in the jungle has also allowed this tribalistic warrior to use powders and elixirs in the form of fire and poison to unleash upon the demons. While never doing much of the actual fighting themselves, the Witch Doctor is a formidable foe against the demons that have invaded his home with the spiritual aid of others.
credits: Diablo Wiki
credits: Diablo Wiki
Active Skills
| Poison Dart | Requires Level 1 | Costs 10 | |
|---|---|---|---|---|
| Shoot a deadly Poison Dart that deals 100% weapon damage as Poison and an additional 40% weapon damage as Poison over 2 seconds. | ||||
| Grasp of the Dead | Requires Level 2 | Costs 123 | Cooldown: 8 seconds |
| Ghoulish hands reach out from the ground, slowing enemy movement by 60% and dealing 20% weapon damage as Physical for 8 seconds. | ||||
| Corpse Spiders | Requires Level 3 | Costs 5 | |
| Throw a jar with 4 spiders that attack nearby enemies for 16% weapon damage as Physical before dying. | ||||
| Summon Zombie Dogs | Requires Level 4 | Costs 49 | Cooldown: 60 seconds |
| Summon 3 Zombie Dogs from the depths to fight by your side. Each dog deals 9% of your weapon damage as Physical per hit. | ||||
| Firebats | Requires Level 5 | Costs 123 | |
| Call forth a swarm of fiery bats to burn enemies in front of you for 150% weapon damage as Fire. | ||||
| Horrify | Requires Level 8 | Costs 37 | Cooldown: 20 seconds |
| Don a spectral mask that horrifies all enemies within 12 yards, causing them to run in Fear for 4 seconds. | ||||
| Soul Harvest | Requires Level 9 | Costs 59 | Cooldown: 15 seconds |
| Feed on the life force of up to 5 enemies within 16 yards. Gain 130 Intelligence for each affected enemy. This effect lasts 30 seconds. | ||||
| Plague of Toads | Requires Level 11 | Costs 34 | |
| Release a handful of toads that deal 130% weapon damage as Poison to enemies they come in contact with. | ||||
| Haunt | Requires Level 12 | Costs 98 | |
| Haunt an enemy with a spirit, dealing 575% weapon damage as Arcane over 12 seconds. If the target dies, the spirit will haunt another nearby enemy. | ||||
| Sacrifice | Requires Level 13 | | |
| Banish your Zombie Dogs and cause them to explode, each dealing 275]% of your weapon damage as Physical to all enemies within 12 yards. | ||||
| Zombie Charger | Requires Level 14 | Costs 140 | |
| Call forth a reckless, suicidal zombie that deals 205% weapon damage as Poison to all enemies in its path before decomposing. | ||||
| Spirit Walk | Requires Level 16 | Costs 49 | Cooldown: 60 seconds |
| Leave your physical body and enter the spirit realm for 2 seconds. While in the spirit realm, your movement is unhindered. Your link to the spirit realm will end if your physical body sustains 50% of your maximum Life in damage. | ||||
| Spirit Barrage | Requires Level 17 | Costs 108 | |
| Bombard a target with a spirit blast that deals 190% weapon damage as Physical. | ||||
| Gargantuan | Requires Level 19 | Costs 147 | Cooldown: 60 seconds seconds |
| Summon a Gargantuan zombie to fight for you. The Gargantuan attacks for 25% of your weapon damage as Physical. | ||||
| Firebomb | Requires Level 21 | Costs 10 | |
| Lob an explosive skull that deals 85% weapon damage as Fire to all enemies within 8 yards. | ||||
| Locust Swarm | Requires Level 21 | Costs 196 | |
| Unleash a plague of locusts that swarms an enemy, dealing 360% weapon damage as Poison over 8 seconds. The locusts will jump to additional nearby enemies. | ||||
| Acid Cloud | Requires Level 22 | Costs 172 | |
| Cause acid to rain down, dealing an initial 100% weapon damage as Poison, followed by 75% weapon damage as Poison over 3 seconds to enemies who remain in the area. | ||||
| Hex | Requires Level 22 | Costs 49 | Cooldown: 15 seconds |
| Summon a Fetish Shaman for 12 seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and take 10% additional damage. | ||||
| Mass Confusion | Requires Level 22 | Costs 74 | Cooldown: 60 seconds |
| Incite paranoia in enemies, confusing them and causing some to fight for you for 12 seconds. | ||||
| Big Bad Voodoo | Requires Level 25 | | Cooldown: 120 seconds |
| Conjure a Fetish that begins a ritual dance that increases the attack speed and movement speed of all nearby allies by 20% for 20 seconds. | ||||
| Wall of Zombies | Requires Level 28 | Costs 103 | Cooldown: 25 seconds |
| Raise a line of zombies from the ground that attacks nearby enemies for 80% weapon damage as Physical for 5 seconds. | ||||
| Fetish Army | Requires Level 30 | | Cooldown: 120 seconds |
| Summon an army of dagger-wielding Fetishes to fight by your side for 20 seconds. The Fetishes attack for 20% of your weapon damage as Physical. | ||||
Passive Skills
| Circle of Life | Requires Level 10 | Whenever an enemy dies within 12 yards, there is a 5% chance that a Zombie Dog will automatically emerge. The range of this effect is increased by items that increase your gold pickup radius. | |
|---|---|---|---|
| | Jungle Fortitude | Requires Level 10 | Reduces all damage taken by you and your pets by 20%. |
| | Spiritual Attunement | Requires Level 13 | Maximum Mana is increased by 20%. Regenerate 1% of your maximum Mana per second. Mana is the fuel you use to cast offensive and defensive skills. |
| | Gruesome Feast | Requires Level 16 | Whenever you are healed by a health globe, you gain 10% of your maximum Mana and 10% Intelligence for 10 seconds. The Intelligence bonus can stack up to 5 times. |
| | Bad Medicine | Requires Level 20 | Whenever you deal Poison damage to an enemy, their damage is reduced by 20% for 3 seconds. |
| | Blood Ritual | Requires Level 20 | 15% of Mana costs are paid with Life. In addition, you regenerate 1% of your maximum Life per second. |
| | Zombie Handler | Requires Level 24 | You can have 4 Zombie Dogs summoned at one time. The health of your Zombie Dogs and Gargantuan is increased by 20%. |
| | Pierce the Veil | Requires Level 27 | All of your damage is increased by 20%, but your Mana costs are increased by 30%. |
| | Fetish Sycophants | Requires Level 30 | Whenever you cast a physical realm spell, you have a 3% chance to summon a dagger-wielding Fetish to fight by your side for 60 seconds. Physical realm spells are: |
| | Spirit Vessel | Requires Level 30 | Reduces the cooldown of your Horrify, Spirit Walk, and Soul Harvest spells by 2 seconds. In addition, the next time you receive fatal damage, you automatically enter the spirit realm for 3 seconds and heal to 10% of your maximum Life. This effect cannot occur more than once every 90 seconds. |
| | Rush of Essence | Requires Level 36 | Spirit spells return 30% of their Mana cost over 10 seconds. Spirit spells are: |
| | Vision Quest | Requires Level 40 | Any time you have 4 or more skills on cooldown, your Mana regeneration is increased by 300%. |
| | Fierce Loyalty | Requires Level 45 | All your pets get 100% of the benefit of your Thorns and Life regeneration items. |
| | Grave Injustice | Requires Level 50 | Whenever an enemy dies within 8 yards, regain 1% of your maximum Life and Mana and the cooldown on all of your abilities is reduced by 1 second. This range is extended by items that increase your gold pickup radius. |
| | Tribal Rites | Requires Level 55 | The cooldowns of your Fetish Army, Big Bad Voodoo, and Hex abilities are reduced by 25%. |
























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